For a first trick-shot attempt, use a weak ordinary creature and keep the setup simple. The public achievement asks for a kill with a 360 no scope. Community footage supports this five-step method:

  1. Choose a low-risk ordinary creature.
  2. Reduce its health without killing it.
  3. Release aim-down-sights before the attempt.
  4. Complete a full 360-degree turn and reacquire the target.
  5. Fire without aiming and make that shot the kill, then check for the achievement.

The direct footage reviewed for this method is associated with version 1.0.1. Patch 1.0.9 is the target version for this page, not a claim of a fresh 1.0.9 video test.

How to set up the first trick shot

Pick an ordinary target that is easy to see and does not carry quest or collection risk. Use controlled normal shots to leave it close enough for one final hit. Reload before turning so the attempt does not end on an empty weapon.

Move to a clear angle where the creature should remain visible after the rotation. Release the aimed view, turn through a complete circle, and fire from the normal crosshair view. If the creature survives, prepare another attempt rather than treating the movement alone as a successful trick shot.

The achievement is the cleanest result check for the named goal. A score response can provide extra context, but this page does not use a particular score as a substitute for the achievement condition.

What the evidence supports and what remains unproven

Supported by achievement wording or reviewed footage

  • The attempt includes a 360-degree turn.
  • The killing shot is fired without aiming down sights.
  • The shot kills the creature.
  • The result should be checked in the game.

Not proven as universal requirements

  • A specific camera sensitivity.
  • A particular gun or attachment.
  • Jumping before or during the turn.
  • A fixed distance, speed, or timing window.

Use the supported list as the working checklist. Treat the unproven list as player choice unless a current official source or a controlled patch 1.0.9 capture proves otherwise. Faster sensitivity may help one player and hurt another, so it should not be presented as a hidden achievement rule.

Why a 360 no-scope attempt may not unlock

The creature survived

Lower its health further, then repeat the final shot.

You lost the target during the turn

Use more open space or a slower, repeatable sensitivity.

The shot looked right but did not count

Confirm that aimed view was fully released before firing.

A teammate was shooting

Ask them to stop before the setup so your shot can secure the kill.

The achievement still did not appear

Capture the full attempt, note the game version, and compare the visible action with the official wording.

Change only one part of the setup between attempts. Adding jumps, extra spins, or new attachments all at once makes a failed result harder to diagnose and does not supply evidence that those actions are required.

Keep multiplier testing separate

The Steam store says trick shots can increase catch earnings, and a separate achievement establishes a 5x killscore target. The reviewed sources do not publish a complete scoring formula. Learn the basic 360 no-scope first, then use the best multiplier guide for the evidence and limits around higher scores.

This separation keeps the first trick-shot page focused on execution. It also prevents an unverified multiplier recipe from becoming part of the achievement requirement.

Record a clean attempt before changing the method

A continuous capture is the most useful way to review a failed or successful attempt. Begin recording before the setup damage, keep the target and crosshair visible through the turn, and leave the achievement response on screen long enough to read. Note the game version, weapon, and whether another player was present.

Review the clip in order. First, confirm that the creature was alive when the rotation began. Next, check that the camera completed one full turn and that the aimed view was not active at the shot. Finally, verify that this shot caused the kill. If any part is hidden by a cut, obstruction, or teammate damage, the clip cannot isolate the condition that failed.

Keep the first successful setup unchanged for one repeat attempt. A second result under the same visible conditions is stronger evidence than a more complicated shot that introduces several new variables.

When comparing two clips, use the same target type and difficulty when possible. This keeps a health change from being mistaken for a different trick-shot requirement.

Version and evidence limits

The official achievement wording supplies the durable goal, while the direct community footage supplies a demonstrated method from an older build. The method has not been directly re-recorded on patch 1.0.9 for this page.

Exact angular tolerance, turn duration, weapon restrictions, attachment effects, and sensitivity values remain unverified. A current continuous capture should show the prepared target, full rotation, no-scope killing shot, and achievement response before any of those variables are described as necessary.

Frequently asked questions

Does the trick-shot kill require a sniper rifle?

No reviewed source proves that a sniper rifle is mandatory. Use a weapon you can control after the turn and verify the result in the game.

Do I have to jump during the 360?

Jumping is not part of the public achievement wording, and the reviewed evidence does not establish it as required. Start with the simpler grounded attempt.

What sensitivity should I use?

There is no verified universal value. Keep a setting that lets you complete one full turn and reacquire the target without losing control.

Does the shot have to be the final hit?

The achievement asks you to kill a creature with the 360 no scope, and the reviewed footage uses that shot as the kill. Prepare the target first, then let the no-scope shot finish it.

For the cleanest first success, reproduce only the supported conditions and verify the achievement. Keep optional movement, equipment, and multiplier experiments for later attempts.